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Folklore: The Affliction – Fall of the Spire
BGG Rating
8.5
Taal
Engels
Aantal spelers
1 tot 5 spelers
Speelduur
90 tot 120 minuten
Leeftijd
14+
Moeilijkheidsgraad
Pittig
Spelmechanismen
Action Points, Cooperative Game, Dice Rolling, Grid Movement, Modular Board, Role Playing, Variable Player Powers

Folklore: The Affliction – Fall of the Spire

BGG Rating
8.5
Taal
Engels
Aantal spelers
1 tot 5 spelers
Speelduur
90 tot 120 minuten
Leeftijd
14+
Moeilijkheidsgraad
Pittig
BGGID
Normale prijs € 74,88 Speciale prijs € 59,88
Vandaag Verzonden

The Fall of the Spire expansion contains six more stories, featuring new mechanisms for combat and town events. Play as one of four new archetypes, or continue your campaign with your existing characters from the Folklore: The Affliction core game and Dark Tales expansion. In this new expansion the design team at Twin Fire takes us down to the dark streets and up to the rooftops in the towns of Kremel. Then, travel further into the world with new stories, characters, monsters and afflictions. Explore new combat mechanisms that can be used in this new box expansion as well as be added to the core game and Dark Tales expansion.

You have traveled the dangerous byways of Kremel, and finally walk past the gates of the town at twilight. Once eager to see so many people bustling in the streets, you have grown jaded and keep an eye out for pickpockets. Beneath the buildings, stone and wood edifices, you notice the layers of dust and grime, and a deepening of the shadows. A shopkeeper waves in recognition, and looks to you in hopes of news from the outside world. But you have a darker destination in mind, and no time to spare. You nod back, and take to the rooftops, and later descend to the sewers, where you hope to find the missing piece that will take you to the one place that will doom or save this land...the Dark Spire.

Features:

Extend your campaign with six new full-length stories and many hours of replayable content
Expand your urban crawl by adding new Town Event cards
New mechanisms include initiative, rooftop combat, and hazards
Four new characters to choose from: the Warlord, Huntress, Gentleman, and Viper Maiden
New abilities, rumors, artifacts, afflictions, creatures, companions, maps, monsters, and items

Spelmechanismen
Action Points, Cooperative Game, Dice Rolling, Grid Movement, Modular Board, Role Playing, Variable Player Powers
Designer
Julie Ahern
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