Revised 4th Edition versie van het bordspel Talisman. Stap in een mythische wereld vol draken en magie! Ga de uitdaging aan om de Crown of Command te vinden. Deze reis zit echter vol gevaren.... wees dapper en breng de quest tot een goed einde!
This revised version of Talisman 4th Edition includes plastic figures for each of the heroes, and even new figures for the toads! Strength and Craft changes are even easier to track with the new stackable markers, and the addition of Fate Tokens gives players a bit of control of the randomness of the dice.
In Talisman, you’ll embark on a perilous quest for the ultimate treasure, the legendary Crown of Command. You’ll choose the warrior, priest, wizard, or one of eleven other heroes with powers both magical and mighty, and you’ll race your opponents through a perilous realm. Each player will roll a die to determine his movement around the regions of the board, where he will encounter dangerous foes and claim powerful rewards, all in preparation for his final climactic test.
The events behind this exciting game begin with a mighty wizard, now long dead, who once ruled over the land of Talisman using the power of a magical crown, forged in the Valley of Fire by spirits cruelly enslaved to arcane magic. For many centuries the wizard reigned supreme until, after a long life spent amongst his books and spells, he sensed his days were drawing to an end. He resolved to hide his crown in the most perilous part of the most dangerous region in his realm, setting fearsome guardians around it. Once he had done so, he perished, proclaiming with his dying breath that only a champion with the strength, wisdom, and courage to take his crown would rule in his stead.
In Talisman, up to six players assume the roles of hopeful characters–the would-be rulers of the land of Talisman. Each character is unique and has his own strengths, weaknesses, and special powers. To win the game you must journey to the heart of the land’s most perilous region to find the Crown of Command, then use its ancient magic to cast a mighty spell to subdue all your rivals. Your travels will be hard and fraught with danger – and it is in overcoming these dangers that the challenge of the game lies. Only by gradually building up your adventurer’s powers, gathering valuable allies, and winning potent magical items will you stand a chance of surviving the ultimate test that lies beyond the Portal of Power.
The object of the game is to reach the Crown of Command in the centre of the board and then, by casting Command Spells, force the other characters to yield to your might. Characters should first adventure in the Outer and Middle Regions to build up their Strength, Craft, and lives, until they feel they are powerful enough to tackle the Inner Region. They must also first find a Talisman, a rare artifact serving as a magical key, to permit them to enter the Valley of Fire and so reach the Crown of Command.
|Aantal Spelers||2 tot 6 spelers|
|Aanbevolen leeftijd||Vanaf 10+|
|Merk||Fantasy Flight Games|