Gratis verzending voor Nederland én België
GRATIS VERZENDING

voor Nederland én België

Ma - Vr voor 19.00 besteld

dezelfde dag verzonden

Meer dan 1500 titels

uit voorraad leverbaar.

Onze beoordelingen

Oath: Chronicles of Empire and Exile
BGG Rating
7.9
Taal
Engels
Aantal spelers
1 tot 6 spelers
Speelduur
45 tot 150 minuten
Leeftijd
10+
Moeilijkheidsgraad
Pittig
Spelmechanismen
Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Negotiation, Scenario / Mission / Campaign Game, Storytelling, Variable Set-up

Oath: Chronicles of Empire and Exile

BGG Rating
7.9
Taal
Engels
Aantal spelers
1 tot 6 spelers
Speelduur
45 tot 150 minuten
Leeftijd
10+
Moeilijkheidsgraad
Pittig
BGGID
€ 95,50
Vandaag Verzonden

In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.

If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.

In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.

Spelmechanismen
Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Negotiation, Scenario / Mission / Campaign Game, Storytelling, Variable Set-up
Designer
Cole Wehrle
We vonden ook deze andere titels die wel eens in de smaak kunnen vallen!